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🏀 What scoring settings are available?
🏀 What scoring settings are available?

Find out which stat categories stack and how to apply them

Sleeper HQ avatar
Written by Sleeper HQ
Updated over a week ago

When setting up a fantasy basketball league on Sleeper, we encourage you to closely look at your league's scoring settings, whether you are the commish or not.

We offer 22 scoring settings and it's important that your league has them set up to your liking:

*Points Scored

*Flagrant Foul

*Rebound

Personal Foul

Offensive Rebound

Field Goals Made

Defensive Rebound

Field Goals Attempted

*Assist

Field Goals Missed

*Steal

Free Throws Made

*Block

Free Throws Missed

*Turnover

Free Throws Attempted

*Double-Double

*3-points Shots Made

*Triple-Double

3-point Shots Attempted

*Technical Foul

3-points Shots Missed

*Denotes a Sleeper default scoring setting

Some of these scoring settings will stack, meaning you could double up points for certain stats.

Rebounds

If you have 1 entered for Rebounds, this means players will get a point for ANY rebound. If you choose to enter values of Offensive or Defensive Rebounds, these will stack. So a player would get the 1 point for the overall rebound and the points for the offense/defense one as well.

Our recommendations:

  • Score Rebounds and put zero for Offensive and Defensive Rebounds

  • Put zero in Rebounds and enter your desired value for Offensive and Defensive Rebounds

Double-Double and Triple-Doubles

A double-double is when a player has 10 or more of two of the following categories: points, rebounds, assists, steals, and blocked shots.

A triple-double is when a player has 10 or more of those categories.

If using both scoring options, they will stack on top of each other. That means if a player gets a Triple-Double, they'll get the point values for both double-double and triple-double.

Types of Fouls

Personal Fouls are the most common in the NBA. They are usually given for things like pushing, charging, or anything that can impede the route of the opponent.

Once a player commits six personal fouls, they are disqualified for the remainder of the game as they have "fouled out."

Technical Fouls are a little more serious. These are not made by physical contact but are received for things such as unsportsmanlike conduct, disrespectfully addressing an official, or anything that is detrimental to the game, in the official's opinion.

An official can eject a player after one technical foul, but that player is automatically ejected if they receive two in one game.

Flagrant Fouls are the most serious and generally involve physical force or intentional injury to another player.

The player is not necessarily ejected for 1 of these, but they can be depending on the referee's discretion. Numerous flagrant fouls over the course of the season can get a player suspended and fined by the league.

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