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What scoring options are available?
What scoring options are available?

Learn what options Sleeper offers

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Written by Sleeper HQ
Updated over a week ago

At Sleeper, we have a ton of custom scoring options available for your leagues. You can set the point values to your liking and for all kinds of stat categories and rare plays.

Below, I'll walk through each category and what we offer for each:


Passing

  • Passing Yards (1 point for every __ yards)

  • Passing TD

  • Passing First Down

  • 2-Pt Conversion

  • Pass Intercepted

  • Pick 6 Thrown

  • Pass Completed

  • Incomplete Pass

  • Pass Attempts

  • QB Sacked

  • 40+ Yard Completion Bonus

  • 40+ Yard TD Bonus

The Pass Intercepted, Incomplete Pass, and Pick 6 Thrown options will all stack. So if your QB throws a Pick 6, they would lose points for all three of those categories.

Rushing

  • Rushing Yards (1 point for every __ yards)

  • Rushing TD

  • Rushing First Down

  • 2-Pt Conversion

  • Rush Attempts

  • 40+ Yard Rush Bonus

  • 40+ Yard Rush TD Bonus


Receiving

  • Reception

  • Receiving Yards (1 point for every __ yards)

  • Receiving TD

  • Receiving First Down

  • 2-Pt Conversion

  • 0-4 Yard Reception Bonus

  • 5-9 Yard Reception Bonus

  • 10-19 Yard Reception Bonus

  • 20-29 Yard Reception Bonus

  • 30-39 Yard Reception Bonus

  • 40+ Yard Reception Bonus

  • 40+ Yard Reception TD Bonus

  • Reception Bonus - RB

  • Reception Bonus - WR

  • Reception Bonus - TE

Note that the Yard Reception Bonus do NOT stack. So a player who made a 35-yard catch can only be credited with one of those points values. Any of them will stack with the TD bonus, though.

You can learn how reception bonuses are calculated here.


Kicking

  • FG Made

  • FG Made (0-19 yards)

  • FG Made (20-29 yards)

  • FG Made (30-39 yards)

  • FG Made (40-49 yards)

  • FG Made (50+ yards)

  • Points per FG yard

  • Points per FG yard over 30

  • PAT Made

  • FG Missed

  • FG Missed (0-19 yards)

  • FG Missed (20-29 yards)

  • FG Missed (30-39 yards)

  • FG Missed (40-49 yards)

  • FG Missed (50+ yards)

  • PAT Missed

Any blocked field goal or PAT will count as a kick missed for your kicker

Team Defense

  • Defense TD

  • Points Allowed 0

  • Points Allowed 1-6

  • Points Allowed 7-13

  • Points Allowed 14-20

  • Points Allowed 21-27

  • Points Allowed 28-34

  • Points Allowed 35+

  • Points Per Point Allowed

  • Less Than 100 Total Yards Allowed

  • 100-199 Total Yards Allowed

  • 200-299 Total Yards Allowed

  • 300-349 Total Yards Allowed

  • 350-399 Total Yards Allowed

  • 400-449 Total Yards Allowed

  • 450-499 Total Yards Allowed

  • 500-549 Total Yards Allowed

  • 550+ Total Yards Allowed

  • Points Per Yard Allowed

  • Hit on QB

  • Sacks

  • Sack Yards (1 point every __ yards)

  • Interceptions

  • INT Return Yards (1 point every __ yards)

  • Fumble Recovery

  • Fumble Return Yards (1 point every __ yards)

  • Tackle For Loss

  • Assisted Tackle

  • Solo Tackle

  • Tackle

  • Safety

  • Forced Fumble

  • Blocked Kick

  • Pass Defended

  • 2-Pt Conversion Returns

  • Missed FG Return Yards (1 point every __ yards)

  • Blocked Kick Return Yards (1 point every __ yards)

The Points Allowed and Yards Allowed sections above both are all independent, meaning a team will only get the point value for the range that they are in.

Special Teams Defense

  • Special Teams TD

  • Special Teams Forced Fumble

  • Special Teams Fumble Recovery

  • Special Teams Solo Tackle

  • Punt Return Yards (1 point for every __ yards)

  • Kick Return Yards (1 point for every __ yards)

Special Teams Player

  • Special Teams TD

  • Special Teams Player Forced Fumble

  • Special Teams Player Fumble Recovery

  • Special Teams Player Solo Tackle

  • Player Punt Return Yards (1 point for every __ yards)

  • Player Kick Return Yards (1 point for every __ yards)

These are the same categories as the Special Teams Defense, but these are awarded to an individual player. This is where your RB could get credit for his efforts on special teams.

Miscellaneous

  • Fumble

  • Fumble Lost

  • Fumble Recovery TD

This small section allows you to subtract points from ANY of your players fumbling and/or losing a fumble. This applies to ANY type of play, regardless of if they're on offense, defense, or special teams.

Bonus

  • 100-199 Yard Rushing Game

  • 200+ Yard Rushing Game

  • 100-199 Yard Receiving Game

  • 200+ Yard Receiving Game

  • 300-399 Yard Passing Game

  • 400+ Yard Passing Game

  • 100-199 Combined Rush + Rec Yards

  • 200+ Combined Rush + Rec Yards

  • 25+ Pass Completions

  • 20+ Carries

The yard ranges are strict and do not stack. If a player has 198 rushing yards and then has a 5-yard carry, they will lose any point value for the 100-199 yard range, and then gain the point value for the 200+ Yard range.

Not for the Combined Rush + Rec Yards, it's possible for one of those total to be zero. A player is eligible for that bonus if he has 150 rushing yards and zero receiving yards.

IDP

  • IDP TD

  • Sack

  • Hit on QB

  • Tackle

  • Tackle For Loss

  • Blocked Punt, PAT, or FG

  • Interception

  • Int Return Yards (1 point for every __ yards)

  • Fumble Recovery

  • Fumble Return Yards (1 point every __ yards)

  • Forced Fumble

  • Safety

  • Assisted Tackle

  • Solo Tackle

  • Pass Defended

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